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Skillet
PostPosted: Sun Aug 16, 2009 11:53 am  Reply with quote
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I'm going to Europe for a week from tomorrow (Aug 17-23) but I probably won't disappear forever.
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Case
PostPosted: Mon Aug 17, 2009 11:44 am  Reply with quote
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Joined: 20 Jan 2005
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Location: Montreal, Canada

Thanks for the heads up.

Enjoy your trip, i'll do my best to finish up the modded animations
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Case
PostPosted: Wed Sep 02, 2009 10:27 am  Reply with quote
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Im leaving for about 2 weeks.

Im sorry i didn't get a chance to do the anims before Sad

You needed akimbo crouch and running right ?
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Skillet
PostPosted: Wed Sep 02, 2009 2:17 pm  Reply with quote
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Yep
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Case
PostPosted: Sat Sep 19, 2009 3:41 pm  Reply with quote
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Got back from europe myself yesterday.

I can't find a proper running / crouched anim to modify...

Whatever they did to make the blending, they don't have a running pistol/smg anim that i can use, so they probably didn't use one either.

runN/E/etc, are just normal running animations with hands not holding any guns or any formal shape just normal running...

So they used blending to get their running anims and the aiming anims together...

If the source code is up to date, i can always try asking for help from sykes/dunc/maybe cloud for this

In the meantime hows the picking up / dropping of the akimbo berettas ?

Pressing drop while holding akimbo, should just drop 1 and leave you with 1, thus a model switch basically.

Picking up a beretta while holding one goes akimbo, another model switch and inventory switch really, shouldn't be too complicated code wise, hopefully.

Im gonna playtest a bit tonight and see if this is all thats left so we can release the damn thing.

Even the irc is completely dead now that i left for 2 weeks Sad

I checked over as much as i could, and we need : some sort of bolting sound to play in between shots on the mosin, fuck animations. Hm, some sort of akimbo beretta weapon icon thingy in the top of the screen.

Escobar was still glowing purple to me for some reason...

I dont know if theres anything else ?

Oddly enough the akimbo rettas didnt Once alternate for me? Am i missing an update or something ?
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Skillet
PostPosted: Wed Sep 23, 2009 7:23 pm  Reply with quote
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The source code on SVN is really old but I'll try to update it soon.

I have a sourcesdk_content\hl2mp\modelsrc\Player\HL2DM_crouch_aim_pistol.smd that gets referenced often in the QC, but it may actually be the only new one needed.

I'll take care of dropping/pickups too for sure, not sure what I did with the beretta anim code. I probably just neglected to upload new DLLs.

I actually have a Mosin now (sans scope) so I can try recording a bolt sound but it probably won't turn out very well with my crappy radioshack mic.
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Case
PostPosted: Wed Sep 23, 2009 7:56 pm  Reply with quote
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Quote:
Updated Akimbo Aim Matrix, and Added Akimbo Crouch aim.



On my depo. Both up.

Doesnt matter if the quality is poor, i was thinking of just ripping it off from here :

http://www.audiomicro.com/Warfare-Gun-Rifle-Mosin-Nagant-Bolt-Close-01-sound-effects-92408

But there'd probably be legal problems later, so its safer to just use a mic.
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Case
PostPosted: Sun Oct 18, 2009 2:04 am  Reply with quote
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News ?


Is there something specific holding you back ? Is the code svn up to date to ask for outside help ?

We really need to release.
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