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| Index < DHL News < DHL2 Beta 1.1 Patch |
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Posted:
Wed Dec 30, 2009 3:08 am
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Site Admin

Joined: 20 Jan 2005
Posts: 3883
Location: Montreal, Canada
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After receiving a lot of feedback we have finished patch 1.1 to address some of our current bugs and weapon balance issues. We have also fulfilled strong community requests for an auto assign button and a brief period of spawn protection.
<center><table>
<tr>Client Patch 1.1<td><ul><li><a href="http://www.distraction-mod.com/files/dhl2_client_patch_b1_1.zip">Distraction-mod.com</a></li><li><a href="http://www.moddb.com/mods/distraction/downloads/dhl2-client-beta11-patch">Moddb.com</a></li><li><a href="http://dhl2.cloudhackix.com/dhl2_client_patch_b1_1.zip">DHL2.CloudHackIX.com</a></li><li><a href="http://rapidshare.com/files/327848529/dhl2_client_patch_b1_1.zip">Rapidshare.com</a></li></td></tr>
</table></center>
<center><table>
<tr>Win DS Patch 1.1<td><ul><li><a href="http://www.distraction-mod.com/files/dhl2_server_patch_b1_1_win32.zip">Distraction-mod.com</a></li><li><a href="http://www.moddb.com/mods/distraction/downloads/dhl2-beta11-patch-win-ds">Moddb.com</a></li><li><a href="http://dhl2.cloudhackix.com/dhl2_server_patch_b1_1_win32.zip">DHL2.CloudHackIX.com</a></li><li><a href="http://rapidshare.com/files/327853434/dhl2_server_patch_b1_1_win32.zip">Rapidshare.com</a></li></td></tr>
</table></center>
<center><table>
<tr>Linux DS Complete Beta 1.1<td><ul><li><a href="http://www.distraction-mod.com/files/dhl2_server_linux_b1_1.tar.bz2">Distraction-mod.com</a></li><li><a href="http://www.moddb.com/mods/distraction/downloads/dhl2-beta-11-linux-ds">Moddb.com</a></li><li><a href="http://dhl2.cloudhackix.com/dhl2_server_linux_b1_1.tar.bz2">DHL2.CloudHackIX.com</a></li></td></tr>
</table></center>
Special notes goes :
NOTE TO PLAYERS: You will have to rebind your slow motion key.
NOTE TO SERVER ADMINS: LMS supports a maximum of 8 players at the moment, due to the limited number of spawns on our maps. If you want to set up a custom mapcycle you can override the maximum with the CVAR dhl_override_lmslimit. See the included readme for more info.
<table><tr><td>Changelog:</td></tr></table>
-Added: Map dhl_ecorp by MilkMan.
-Added: Autoassign team button.
-Added: Larger blood spray effects for better feedback on hits.
-Added: Spawn protection.
-Updated: Pressing TAB at the team or weapon selection screens now displays the scoreboard.
-Updated: One combat knife is now given by default on spawn instead of a Deringer.
-Updated: The last combat knife can no longer be thrown.
-Updated: Melee behavior.
-Updated: Numerous weapon balancing issues.
-Updated: Animation is now played for third person knife throws.
-Fixed: Spectator controls don't work after death in roundplay and other players occasionally disappear.
-Fixed: If the slow motion key is pressed while dead it takes effect upon respawn.
-Fixed: Style points are awarded for kills while waiting for the first round to begin.
-Fixed: It's possible to dive when falling to avoid fall damage.
-Fixed: LMS breaks if players go to spectator.
-Fixed: Backwards run speed is same as forwards.
-Fixed: HL1 style breakable windows on escobar can't be dived through.
-Fixed: Team roundplay group spawning code occasionally drops players from 25 feet in the air on dhl_enterprise.
-Fixed: Ragdolls behave oddly sometimes if you die while diving.
-Fixed: Throwing knives hitting physics props sometimes crash.
-Fixed: It is possible to dive while swimming.
-Fixed: It is possible to run around at full speed while showing the prone animations.
-Fixed: It is possible to select the other team's model during teamplay.
-Fixed: Time isn't always provided for players to select weapons before the first round starts.
-Fixed: Standing on top of a prone player and killing him with a melee weapon kills you as well.
-Fixed: Combat knives can be repeatedly dropped with dropprimary, causing server performance issues.
-Fixed: Baseball bat doesn't play an animation for swing and miss. __________________ Hi.
Last edited by Case on Fri Jan 01, 2010 2:12 am; edited 9 times in total |
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Posted:
Wed Dec 30, 2009 3:10 am
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Site Admin

Joined: 20 Jan 2005
Posts: 3883
Location: Montreal, Canada
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| Full Changelog wrote: | -Added: Map dhl_ecorp by MilkMan
-Added: Autoassign team button.
-Added: Larger blood spray effects for better feedback on hits.
-Added: Spawn protection.
-Updated: Pressing TAB at the team or weapon selection screens now displays the scoreboard.
-Updated: One combat knife is now given by default on spawn instead of a Deringer.
-Updated: The last combat knife can no longer be thrown.
-Updated: Melee behavior.
-Updated: Numerous weapon balancing issues.
-Updated: Animation is now played for third person knife throws.
-Fixed: Spectator controls don't work after death in roundplay and other players occasionally disappear.
-Fixed: If the slow motion key is pressed while dead it takes effect upon respawn.
-Fixed: Style points are awarded for kills while waiting for the first round to begin.
-Fixed: It's possible to dive when falling to avoid fall damage.
-Fixed: LMS breaks if players go to spectator.
-Fixed: Backwards run speed is same as forwards.
-Fixed: HL1 style breakable windows on escobar can't be dived through.
-Fixed: Team roundplay group spawning code occasionally drops players from 25 feet in the air on dhl_enterprise.
-Fixed: Ragdolls behave oddly sometimes if you die while diving.
-Fixed: Throwing knives hitting physics props sometimes crash.
-Fixed: It is possible to dive while swimming.
-Fixed: It is possible to run around at full speed while showing the prone animations.
-Fixed: It is possible to select the other team's model during teamplay.
-Fixed: Time isn't always provided for players to select weapons before the first round starts.
-Fixed: Standing on top of a prone player and killing him with a melee weapon kills you as well.
-Fixed: Combat knives can be repeatedly dropped with dropprimary, causing server performance issues.
-Fixed: Baseball bat doesn't play an animation for swing and miss. | __________________ Hi.
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Posted:
Wed Dec 30, 2009 6:11 am
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Joined: 20 Nov 2009
Posts: 6
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NICE
the Deringer was realiy low __________________
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Posted:
Wed Dec 30, 2009 12:17 pm
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Site Admin

Joined: 20 Jan 2005
Posts: 1084
Location: Columbus, Ohio
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Disclaimer: I suck at mapping. __________________
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Posted:
Wed Dec 30, 2009 4:52 pm
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Joined: 30 Dec 2009
Posts: 2
Location: Finland
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| The mod's rather unrefined at the moment, but I'm seeing pretty huge potential in there once you guys iron out all the kinks and finish most things up. |
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Posted:
Wed Dec 30, 2009 9:47 pm
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Joined: 30 Dec 2009
Posts: 8
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| You should post the changelog on the front page! People are real interested in this sorta thing. |
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Posted:
Wed Dec 30, 2009 11:00 pm
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Site Admin

Joined: 20 Jan 2005
Posts: 3883
Location: Montreal, Canada
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Then they should register! __________________ Hi.
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Posted:
Thu Dec 31, 2009 2:27 am
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Joined: 25 Dec 2009
Posts: 7
Location: Texas
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| Case wrote: | | Then they should register! |
Show me one other poplar game or mod that requires registering just to VIEW the forums. I have sent many people here and they all say .. fuck registering .. and leave.
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Posted:
Thu Dec 31, 2009 3:08 am
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Site Admin

Joined: 20 Jan 2005
Posts: 3883
Location: Montreal, Canada
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I blame the shitty old skin for that!
Its no fun being lonely
Edit: Not sure why i did it but i must of had a good reason! Everything was "view-able" but not "read-able" by non-registered members. Wherehas everything else is both viewable and readable.
Meaning you could see the topics and go into them to read the posts. I made the news follow this as well, so even non-registered people can read the entire news now and all the posts and stuff. __________________ Hi.
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Posted:
Sun Jan 03, 2010 4:23 am
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Joined: 11 Feb 2009
Posts: 100
Location: Germany
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| Good Job on the Patch :>. |
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